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If the player takes too long, Stogie will gun down Ace. Like the other MacVenture games there is a time limit, in this case the hitman Stogie, who periodically reminds Ace to "come up with the dough". If a player goes to said police station the game states they don't care for your story then they detain Ace and the aforementioned Stogie death will go on as being arrested. The player can also go to the Chicago police station from the first game, however it is implied they are being bribed to look the other way once you do. For any other arrest, it is said that Ace languishes in jail until the end of the week when Stogie appears to post bail, then promises to take Ace "somewhere nice and quiet", where he executes Ace in either the Las Vegas desert or Chicago cemetery (in the GBC version, neither is stated, though Stogie kills the player with his double barreled shotgun). An arrest causes the game to be lost as Ace is put on the electric chair (for murder). Examples of offenses are disturbing the peace (by breaking glass or firing a gun), indecent exposure (not wearing any clothes), assault (hitting an innocent person), impersonating a peace officer (if found wearing the police uniform at random public places where it is not required to advance), or murder (shooting or stabbing an innocent person). Here, Ace can be arrested immediately following the player doing some unlawful act in a public location. There is also a police presence in Deja Vu II, though they are not after Ace directly as in the first game. To get to the office, the player has to climb the fire ladder from the street, which is "too high" to reach in Deja Vu I.
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In fact, there are situations where experience with Deja Vu I can be a disadvantage by creating certain expectations, for instance: the phone in the office at Joe's Bar is not openable in Deja Vu I, while in Deja Vu II, it contains an important item. Connections to this background story are well explained, and the game is completely playable by itself. Louis, or New York prematurely, Ace is killed by Malone's personal executioner, Stogie Martin), where locations from Deja Vu I are revisited. However, the player has the option to take the train to other cities including Chicago (if the player attempts to go to Los Angeles, St.
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It soon becomes apparent that the Vegas mobster Tony Malone is missing a hundred grand ($112,000 to be exact) after the events that took place in Deja Vu (I): a Nightmare Comes True and that Ace has become the scapegoat due to being the last man Joey Siegel talked to prior to his death Ace is to return the money within a week or face the classic "or else" in other words, his death.ĭeja Vu II takes place in a sparsely populated Las Vegas reminiscent of the movie Bugsy, with just a few locations to explore. However, this time he is relieved that his memory is intact. He awakens, this time in a bathroom at the Las Vegas Lucky Dice Hotel and Casino. In this follow-up, set in the late 1940s, hard-boiled hero Theodore "Ace" Harding is kidnapped in the middle of the night and knocked unconscious. Gameplay Macintosh screenshot from Deja Vu II However, some scenes, including the ending, were expanded upon with more detail. Like its predecessor, elements were censored, such as replacing the game over screen depicting the Grim Reaper with a gun with a gravestone. However, the game was released for the Game Boy Color as part of Deja Vu I & II: The Casebooks of Ace Harding.
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It was the last game made in the MacVenture series.Īn NES version was advertised in an issue of Nintendo Power, but the game was cancelled mid-development, possibly due to the game being released after the NES's lifespan. Apple IIGS, Macintosh, Atari ST, CD-i, Commodore Amiga, Game Boy Color, PC, Pocket PCĭeja Vu II: Lost in Las Vegas is a point-and-click adventure game, the sequel to Deja Vu: A Nightmare Comes True, set in the world of 1940s hardboiled detective novels and movies.
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